Also correct geometry layout for eyes and mouths will be presented. Edge flow as well as resolution requirements will be discusses. Skeleton and Geometry requirements.Good edge flow and loops are essential for good facial deformations. The muscles of the neck and their connection to the head will also be covered. Students will learn the landmarks of the skull, the parts of the face and all the underlying muscles. It's mandatory for students to understand the anatomy of a face to rig it correctly. Also the differences between types of face rigs for film and games will be covered. The FACS system and thee Uncanny Valley and their implications to facial rigging will be explained. Key concepts such as emotion, communication, and lip sync will be discussed. Key projects highlighting facial rigs will be reviewed. Concepts and Theory Students will learn the current state of face rigging technology.
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